Jonathan S. Harbour, “Game Programming All in One, 3rd Edition”


00150d3azi Jonathan S. Harbour, Game Programming All in One, 3rd Edition
Jonathan S. Harbour, “Game Programming All in One, 3rd Edition”
Course Technology PTR | 2006-10-23 | ISBN: 1598632892 | 832 pages | PDF | 12,3 MB

Game Programming All in One, 3rd Edition provides a fun learning experience on how to program 2D-based games with C using the cross-platform, open-source Allegro game library. Artwork will be provided by real-world animators. Several high-quality sample games will be featured and developed. A focused and to-the-point book, it concentrates on the important tasks–building gameplay, not a graphics demo. It speaks to the aspiring game programmer who is looking to break into the game industry. By covering cross-platform tools, this book reaches out to a wide audience, covering the most important game programming topics. A new addition to this latest edition is the coverage of multiplayer programming using cross-platform libraries that work with Allegro.
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