Luxology Training Videos – Architectural Modeling | Modo | 600 MB
Archive for the ‘Luxology’ Category
Luxology Training Videos – Architectural Interior Lighting and Rendering | 1.2 GB
In this video tutorial from Yazan Malkosh, we explain detailed techniques for creating compelling day and night shots of a contemporary interior living space using modo. The goal is for you to gain enhanced understanding and control over how interior surfaces appear, how to light them effectively, and how to create final high-resolution images suitable for presentation to a client.
Luxology Training Videos – Understanding Key Concepts and Workflows in Modo
This new video album accompanies the evaluation version of modo 301 and is an ideal first introduction to modo from Luxology’s Andy Brown. The album consists of 8 Downl0adable videos and content material that introduce key concepts and workflows in modo.
Luxology Modo 401 Splash Kit – ISO | 699 MB
If you want to add a splashes, drops and puddles to your next project, the new Splash Kit is designed for you. Compared to the traditional stock imagery approach, the modo 401 Splash Kit gives you virtually total control over how your splashes look. Forget searching for the “right” stock image. You now have control over liquid shapes, color, lighting and camera position to create one of a kind (and royalty-free) imagery.
The Splash Kit consists of meshes, materials, environments and assemblies – along with informative video tutorials about their use. The modo assets are all scaled for the real world, facilitating their use alongside other 3D elements in your scene like water pitchers, faucets or any product that you may wish to integrate. Imagine dunking a new waterproof GPS unit into water or dropping a bon bon into a pool of warm chocolate. You can position, scale and modify your own unique splashes from the supplied meshes or adjust one of the fully rigged assemblies to derive the exact shape you need. You can also use modo to replicate the droplets across any surface in your scene to create rain on a windshield, paint blobs on a floor etc. We even include some final scenes that show you how a complete scene is set up to give you a good starting point that can easily be modified with different camera angles and new materials.
In this tutorial we look at a number of ways in which modo can be used to complement the design process, from sketching out initial ideas in 3D, to rapid prototyping of the object (using a 3D printer), and producing presentation images. Designing anything is a process that requires continuous revision of an object and this video tutorial from Andy Brown shows you how modo can be used as an intuitive part of a designer’s toolset. The subject is a portable MP3 player which is created in modo using a variety of techniques in modo including subdivision surface modeling, sculpting and 3D painting. A physical prototype of the object was produced using a Z Corp 3D printer during the development of this video album.
Luxology modo401 Training Shader Tree Essentials Series 17 Win/Mac | 630 MB
If you use modo for rendering, any time you put into learning the power of the Shadertree is well spent. In this three part video tutorial series, Ryan Drue of Luxology delves into the Shadertree while creating three beauty shots.
Luxology modo401 Training Rotary Engine Series 16 Win/Mac | 285 MB
In this tutorial we take a close look at many of the new animation set-up and rigging tools in modo 401. These tools allow us to rig and animate mechanically-based objects using constraints, inverse kinematics and dynamic parenting.
For 3d Graphics | English | 253.49 Mb
modo delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, modo is a true end-to-end solution that includes true 3D sculpting tools, animation and network rendering! More than just features, modo is a truly elegant integration of technology, raw horsepower and refined workflow.
Software Required: modo 302, Photoshop
Total Running Time: 3 hours 20 minutes
Note: These tutorials are delivered online in 1280 x 720 Quicktime (H.264) format and are available for Download>
through your Registered Products page after purchase.
In this brand new video album from Luxology?s Andy Brown we explore ways of modelling a cartoon character using modo 302, utilizing techniques that are relevant to the creation of any kind of bipedal character.
The Cartoon Kid character is derived from concept sketches provided by Push Pen Studios, to whom we thank profusely. The training videos cover many organic subdivision surface modelling techniques along with a generous application of sculpting. The album also shows how to use and customize modo?s tools and interface to easily pose a character. We explore how to apply UV coordinates and texture the model in order to produce finished still images of the character in action.
Album 01 – Cartoon Kid
(Includes Videos 01-05)
A guided introduction to creating cartoon characters in modo, totaling 3 hours, 20 minutes. This album of five videos illustrates the process of creating a 3D character model from the original artist conceptual sketches using modo?s subdivision surface modelling techniques. Topics covered include: Creating character from scratch using artist concept sketch as guide, using organic subdivision surface techniques suitable for character animation, application of UV coordinates and texture maps and techniques to pose and render character in action.
Includes videos and additional 2D/3D content for exercises introduced in the videos.
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