Archive for the ‘Gnomonology’ Category

Gnomon Workshop – Styrofoam Helicopter

vcxpqh Gnomon Workshop   Styrofoam Helicopter
Gnomon Workshop – Styrofoam Helicopter
Mental Ray Physical Sun/Sky and Rotational Motion Blur
Duration: 76 min | Project files incl. | 115 MB
www.thegnomonworkshop.com/store/products/tutorials/jen_series/

In Styrofoam Helicopter, Jermey covers Mental Ray’s Physical Sun & Sky and issues revolving around its use including texture gamma, proper use with sss shaders, tone mapping, and rendering with clouds and backgrounds. Jeremy also explores linear motion blur as it applies to complex rotation.

Gnomon WorkShop – An Overview of Topology in ZBrush

2cgmp2t Gnomon WorkShop   An Overview of Topology in ZBrush
Gnomon WorkShop – An Overview of Topology in ZBrush
HF | 233.5MB
www.thegnomonworkshop.com/store/products/tutorials/rki_series03/

Sculpting in ZBrush, artists work with highly advanced digital clay that consists of millions and millions of polygons. However, when artists need to transport those milions of polygons to other 3D applications it is necessary to engage in the polygon economy and start redistributing the wealth. This tutorial will show the artist how to retopologize a model in ZBrush as well as how to reproject the sculpting details from one model to another.

Gnomon Workshop – Subsurfacing Sushi

16hqek0 Gnomon Workshop   Subsurfacing Sushi
Gnomon Workshop – Subsurfacing Sushi
Procedural Fish and Rice, or Finally, a Use for Maya Wood
HF | 229MB
www.thegnomonworkshop.com/store/products/tutorials/jen_series/

In Subsurfacing Sushi, Jeremy creates fish from Maya’s wood procedure. He then delves into the network of the Mental Ray fast_simple subsurface scattering material. Even subsurface pros will learn something as hidden and underused parameters are uncovered from “the depths.” The lesson concludes with Depth of Field as a post process in Photoshop.

Gnomon Training – Lighting and Rendering Series Part2

rlfepe Gnomon Training   Lighting and Rendering Series Part2
Gnomon Training – Lighting and Rendering Series Part2
3ds Max Techniques with Jeff Patton
English | AVC1 1024×768 | MP3 128 Kbps | 988 MB
Genre: Video Training

Jeff is a self-taught freelance digital artist and has been freelancing for the past six years. In that time he has worked on many projects, a lot of which have been mechanical illustrations for companies like Johnson Controls, Trane, Carrier, and Honeywell. More recently he has spent some time teaching on-site mental ray classes, which he enjoys as it has allowed him to travel around the country and meet a lot of really great people.

Gnomology – BULLETS, DUST HITS AND DEBRIS

1260505159 ipawk7 Gnomology   BULLETS, DUST HITS AND DEBRIS
Gnomology – BULLETS, DUST HITS AND DEBRIS – 1.18G

When objects impact the ground, such as bullets or footsteps, one often expects to see an effect such as a puff of dust (dust hit) or a burst of debris. This four part tutorial demonstrates how to create dust hits and debris from bullets hitting the ground, fired by an animated jet fighter composited into a live action background.

Gnomonology: Intro to Keyframe Animation in Maya – By Srinivas

2f70aebc1f7eeff144ea143860f20bbc Gnomonology: Intro to Keyframe Animation in Maya   By Srinivas

This two part tutorial explores, in detail, how to keyframe animate in Maya using all of the core techniques available. We will focus on a classic bouncing ball animation and learn how to use the primary animation interface, the Graph Editor, as well as the timing interface of the Dope Sheet. In chapter two, we create a small story animation for our reel and render it to completion. For those new to Maya, this tutorial gives you the fundamental skills necessary to begin animating your own projects and scenes.

Gnomonology – Designing with Digital Clay : Evil (includes ZTL)

38d3ddmain Gnomonology   Designing with Digital Clay : Evil (includes ZTL)
Cesar Luis Dacol Jr. has worked in the film industry for nearly 20 years, having started his career in the makeup effects industry and transitioning to computers effects in the mid 90′s.He brings his background in anatomy and traditional sculpting to the 3D world of computers.
In this video, Cesar talks about his thought process for designing this hybrid between Linda Blair’s role in Exorcist and Chucky. Chocked full of insights and ZBrush tips this is a must see tutorials and the third in the series of Designing with Digital Clay.

Gnomonology – Daylight Fake GI Lighting Rig for Maya

b8d802f5fd9 Gnomonology   Daylight Fake GI Lighting Rig for Maya
The Daylight rig simulates Global illumination without using GI. It is fast, simple, and all you have to do is import it into your scene and the default presets yield great results. The rig works with Mental Ray and all you need is Maya 8.5 and above. The rig comes with three presets to get you started, sunrise or sunset, mid day and late afternoon.

Gnomonology – Sculpting A Female Bust In Zbrush

b7c10b0000d71b6me Gnomonology   Sculpting A Female Bust In Zbrush
This tutorial series focuses on fundamental sculpting skills in ZBrush. It covers:

Blocking in Your Model,
Massing Internal Forms,
Sculpting Precise Form,
Sculpting Facial Features,
Reconstructing Higher SubDiv,
Sculpting Wavy Hair,
Tips for Creating Feminine Form
trans Gnomonology   Sculpting A Female Bust In Zbrush
Download>

links:
http://uploading.com/files/G5EG6XNG/tac.part3.rar.html
http://uploading.com/files/6P2MTDZY/tac.part1.rar.html
http://uploading.com/files/OTI72O8U/tac.part2.rar.html
http://uploading.com/files/G5EG6XNG/tac.part3.rar.html
http://uploading.com/files/6P2MTDZY/tac.part1.rar.html

Mirror

http://rapidshare.com/files/243271375/tac.part2.rar
http://rapidshare.com/files/243271331/tac.part1.rar
http://rapidshare.com/files/243271234/tac.part3.rar