Jonathan S. Harbour, “Game Programming All in One, 3rd Edition”
Course Technology PTR | 2006-10-23 | ISBN: 1598632892 | 832 pages | PDF | 12,3 MB
Archive for the ‘Games programming’ Category
Luke Benstead, “Beginning OpenGL Game Programming, 2nd Edition”
Course Technology PTR | 2009-03-12 | ISBN: 159863528X | 320 pages | PDF | 2,8 MB
Sean James – 3D Graphics with XNA Game Studio 4.0
Publisher: P?ckt Publishing | 2011-01-18 | ISBN: 1849690049 | PDF | 292 pages | 12.66 MB
Black Art of Java Game Programming
Waite Group Press | November 1996 | ISBN-10: 1571690433 | 900 pages | PDF | 6 Mb
Killer Game Programming in Java By Andrew Davison
Publisher: O’Re..illy Media 2005 | 998 Pages | ISBN: 0596007302 | PDF | 10 MB
Gameinstitute.com – C++ Programming for Game Developers – Module I-II
Genre: elearning| 324Mb
In this first C++ course, you will become proficient with core C++ topics such as variables, console input and output, functions, loops, programming logic, pointers, strings, classes, and object oriented design and methodologies.
Publisher: Apress | Authors: Jeff LaMarche, Dave Mark
Publication Date: 2008-11-21 | Pages: 536 | ISBN: 1430216263
Please note that there is now an iPhone 3 edition of this title available!
Are you a programmer looking for a new challenge? Does the thought of building your very own iPhone app make your heart race and your pulse quicken? If so, then Beginning iPhone Development is just the book for you.
Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iPhone Development offers a complete soup-to-nuts …
In iPhone App Entrepreneur, AppStorm manager David Appleyard sheds light on what it takes to get you to iPhone app success!
This book provides you with the knowledge and the techniques you need to spot a great opportunity, get the most from